Mythos CCG plugin for GCCG
NEWS
2015-01-29 test server shutdown
I've shutdown the markferry.net Mythos and Cthulhu test servers.
2012-03-05 Install Mythos.bat updated to fix fonts packages.
While I'm not certain, I presume the "fonts-windows" package was merged with the "fonts" package but the install scripts for Windows weren't updated. Thanks to Paul Dubé for pointing this out.
2011-12-13 mythos-data package broken and fixed
It seems the mythos-data-11072901.tgz file was broken. I've pushed an updated version (11072902).
2011-10-28 new packages
As of mythos-0.3.1 and mythos-data-11072901 (released 2011-10-28) I've rearranged the packages:
- mythos has core files and free graphics
- mythos-data contains only the xml card data
- mythos-graphics contains the non-free graphics
Quickstart Linux
cd gccg
./gccg_package source add http://markferry.net/gccg/
./gccg_package install mythos mythos-data
./ccg_client --server markferry.net mythos.xml
Quickstart Windows
From the Desktop
- Save Install Mythos.bat to your GCCG directory and run it
- Save Mythos.bat to your GCCG directory and run it
From a Command Prompt
cd gccg
perl gccg_package source add http://markferry.net/gccg/
perl gccg_package install mythos mythos-data
ccg_client --server markferry.net mythos.xml
1. Package Installation
http://markferry.net/gccg/
- mythos: client
- mythos-data: card data
- mythos-graphics: optional non-free graphics (40MB)
1.1 Linux Installation
./gccg_package source add http://markferry.net/gccg/
./gccg_package install mythos mythos-data
Non-free Graphics (40MB)
./gccg_package install mythos-graphics
1.2 Windows Installation
From a Command Prompt
From the Desktop
Hm, since Mythos isn't in the current release of GCCG it's a bit of a chicken and egg situation providing an easy way to install it. But try this:
Install
If you can't download .bat files then you can create it manually instead:
Run
- Download Mythos.bat from github.
- Save or copy it to your GCCG directory and run it.
If you can't download .bat files then you can create it manually instead:
2. Playing
- At the start of a game you're prompted to select the investigator you'll be using
- It's your own damn fault if you remove-from-game all your investigators
- Ctrl+PgUp? puts a card on top of your Story Deck (from 0.2.4 onwards)
- Ctrl+PgDown? buries a card at the bottom of your Story Deck (from 0.2.4 onwards)
- "+x" or "-x" or just "x" modifies your SAN
- "/ap x" modifies your adventure points
- "/pass" announces a Pass (but does little else for now)
- It seems easier to leave your current location in play rather than on top of your story deck - for walking, gate status, clearing your story deck when completing an adventure, etc.
3. Source
3.1 Client & Card data
Git browse, repo
This git repo is a super-project containing:
- a subtree (core/) which syncs with gccg SVN on sf.net via git-svn.
- a submodule (mythos/) which links to the non-free data repo below
3.2 Optional non-free data
Git http repo (read-only)
If you think some of the graphics look weird it's because they had to be recreated from the "cleaned" images that were available - using ImageMagick? to merge in the text from the card database.
4. Testing
- There are 1, 2, 3 and 4-player tables running on the server
4.1 Client only
./ccg_client --server markferry.net mythos.xml
4.2 All modules
- Note that the factory server depends on scripts from SVN after 2011-05-20
./Server factory-mythos #1
./Server meta-mythos #2
./Server --server localhost --players 1 mythos #3
./ccg_client --server localhost --user some-username mythos.xml #4
- Start the factory server
- Start the meta server
- Start a game server for 1 player
- Run the client to connect to the local mythos meta server as user <some-username>, don't load graphics
5. Feedback
All bugs, comments, offers of firstborn children via github or e-mail (gccg AT markferry DOT net)
6. Links